Personal work

Apex Vortex R‑9 — High‑Performance Concept Supercar

The Apex Vortex R‑9 is a high‑performance concept supercar modeled in Blender, built with clean topology, precise detailing, and real‑world scale. Additional refinement was done using Blender’s sculpting tools to sharpen body lines and enhance surface flow.

All materials were created without UV unwrapping, using Blender’s Triplanar Mapping (Box Projection) workflow for seamless, non‑destructive texturing across complex surfaces. The final presentation was rendered in Cycles, with subtle Photoshop touch‑ups to elevate contrast, color, and overall visual clarity.

Eclipse protocol

The entire video was created as an experiment to explore AI capabilities. This isn’t a 3D artwork — it’s simply an experimental project where I was testing what AI can do. It’s not something I plan to use for my 3D workflow in the future; it was made purely for exploration and personal enjoyment.

Cyber Cruiser

Cyber Cruiser is a futuristic motorcycle with a sleek, angular design predominantly in shades of blue. It features a robust front wheel with an advanced suspension system and two large, round headlights that enhance its cybernetic look. The body of the motorcycle has aerodynamic panels and vent-like structures, suggesting high-performance capabilities. The rear wheel matches the front in its sturdy appearance and is connected to the body by a visible suspension mechanism. The setting appears to be an urban environment with concrete structures in the background, complementing the modern feel of the motorcycle.

Software used: Maya and Blender

Mystic River Passage

In the heart of a forgotten realm lies the village of Eldermist. Its cobblestone streets wind like ancient secrets, and the mist-clad river, known as the Veilwater, flows through its heart. The villagers say that the river is a portal—a passage between realms—where dreams and memories merge.

I used Autodesk Maya to create the 3D models of the buildings, boats, and other elements in the scene. Substance painter for texturing and unreal for rendering. 

Pagoda Guardian

A short, stylized demo reel showcasing the manga-style art I can create. I aimed to evoke an Asian (Chinese) atmosphere in the environment and convey a heroic vibe through the animation. The whole animation was made using Blender, with some help from Maya.

secret weapon

Leviathan G5,  High-powered projectile weapon : This could be a railgun that launches projectiles at hypersonic speeds, a powerful tank cannon that fires high-explosive shells, or futuristic weapon that uses advanced energy to propel devastating projectiles.

software Used:  Maya Zbrush and Blender.

The entire modeling process, including the NPC soldiers, was completed in Maya. Rendering and material application were done in Blender, and the video editing was also accomplished using Blender.

Echoes of Home

This is another nature-related piece I worked on, titled "Echoes of Home." The goal is to showcase my ability to create a large environment. The whole project took me around three and a half weeks to complete. I made the majority of the 3D art assets myself, including all the trees and rocks, using grass assets from Megascans. I strive to ensure that all the work is originally mine so that it doesn’t look like I copied from someone else’s work. The software I primarily used includes Unreal Engine 5, with modeling done in Maya and ZBrush, and some minor help from Blender. This piece aims to convey a serene journey through nature, culminating in a heartfelt reunion and a comforting return home, emphasizing the harmonious relationship between the characters and their surroundings.

High-Tech Arsenal

An experimental project involving a series of futuristic weapons and hard-edged surfacing modeling. This is to showcase my ability to create the futuristic style of art, which might be suitable for some sci-fi games.

Secret cave

This is an experimental project that I am trying to accomplish by creating a nature-related environment in Unreal. It is based on the idea of a cave from my dream. I designed the tri-planar material for the rocks and added vertex paint. The whole experiment took me around a week to complete. The most time was spent on creating the material in Unreal Engine; the rest took me around 2 to 3 days.

Victorian steampunk city of fantasy

This is an experimental personal project that I was inspired from different Steampunk-related sources. The scene was done using Maya and Unreal. Every single 3D asset was made from scratch, and it took me around two and a half weeks to create. The goal of this project is to demonstrate that I can showcase the specific environmental art style I am capable of creating.

Giant creature in a town ( character design )

An experimental project that I created for studying the making of a monster-like 3D character. The creature's concept was inspired by the Chinese stone lions that guard the gate of a temple. The software used was Maya, Zbrush, Substance Painter, and Unreal.

Dinosborg (cartoony style)

I strived to create a unique dinosaur hybrid by combining mechanical and biological elements. This project demonstrates my skill in blending sharp-edged design with organic modeling, all while showcasing a distinct artistic style. The software used for this project includes Maya and Blender.

Weapon Design (hard edge modeling)

Futuristic hard surface modeling aimed at showcasing my ability in weapon design. The model was created using Blender.

Smiling Mafia (character design)

First attempt at creating a character portrait in Blender, the entire model was sculpted using the sculpt mode.

A secret noble Damascus sword

A model that I created to demonstrate the capability of creating intricate details on a hard surface model. Maya and Blender were the tools used to create this image.

Steampunk angle (character design)

This is a character study where I aimed to model a full character specifically in the Steampunk style. This was my first attempt to model and sculpt the full human model in Blender, and it was a quite enjoyable experience.

Moving away (vehicle modeling test) 

This is a study focused on vehicle modeling, aiming to capture an everyday life atmosphere with a touch of fun in a casual environment. Everything, including the background, was created using Blender.